Sketches and Ed Chi

These were our first design sketches — we were fighting over 3 ideas as to which one we would implement. Here they are — with accompanying photos (how nice!)…

1. Course Evaluation Stream

Customarily students do a course evaluation at the end of the quarter, but oftentimes this evaluation is inaccurate because the student has forgotten many things about the class and lectures and the professor. We thought it would be cool to have an ongoing course evaluation throughout the quarter (on a weekly/daily basis) that would evaluate each lecture or discussion section based on some criteria. An ongoing evaluation sequence would be more useful to the professor because it is likely to offer him more detailed feedback and constructive criticism. At Stanford, administration coerces students to complete a course evaluation by delaying access to grades in that course. This would not only allow professors to adjust their teaching throughout the quarter, but also provides a way students can reflect on their progress throughout the class.
The primary problem we have of this design is that it does not seem to offer creative solutions.

Course Evaluation Stream

2. Anonymous Chat

Sometimes people have something to say, but they don’t have anyone in particular that they want to talk to about that thing. This would be a location-based chat system that would find other persons in a certain area that would also like to chat anonymously.
We are not sure about if this has enough value-added to existing chat rooms, (micro-)blogging, or Twitter.

Anonymous Chat

3. Breaking Bad Habits

Sometimes people want to break bad habits (or start good habits) but don’t know exactly how to start doing so. Maybe they need a support group of several friends as accountability partners in their struggle(s). Perhaps it could also provide statistics to help pinpoint the time/location where bad habits occur.
The problem of this design is we are not sure what kind of habit people would actually use this for.

We met up with our coach for the class Ed Chi and he was able to give us some invaluable design insight and advice to push forward with:

1. Spend some time on motivational psychology. Think about extrinsic vs. intrinsic motivation.
2. Think about how to connect people with similar goals.
3. How can you get people to deliver real-time help to break habits when the addictive tendencies rise? What solutions might work, and how can you build a system for that? Read up on what might have been done here in terms of social support and devices.
4. Simple UI.
5. Game aspect is paramount.

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